TriDef Ignition

In-Game Control

Ignition OSD

Ignition OSD

3-D Menu

The 3-D sub-menu controls rendering of the stereoscopic 3-D effect. 3-D rendering can be turned off to render the game without stereoscopic effects, in a pass-through mode.

The scene depth and percent behind screen control the strength and positioning of the 3-D effect, respectively.

TriDef Ignition has a unique method for optimising the 3-D effect, called Auto Focus. Auto Focus essentially detects the location of objects in the scene and modifies the 3-D configuration accordingly. The Auto Focus calculation needs to be repeated frequently to detect any changes in the scene.

The "Focus Speed" parameter enables you to control how quickly the configuration changes. Increase the speed if you always want to maximise the best 3-D result, decrease the speed if you prefer more gradual changes.

The three fixed modes: fixed1, fixed2 and fixed3 essentially turn Auto Focus off. In this configuration the 3-D configuration is fixed and does not adapt to objects in the scene. Select one of the fixed modes if the Auto Focus is not working optimally (such as fluctuations or a poor 3-D range). The three different fixed modes make different assumptions about the location of objects in the scene.

The Custom focus mode is designed for advanced users. In particular, care should be taken to ensure the settings produce comfortable 3-D in different parts of the game or application.

The "expand" mode falls is a compromise between Auto Focus and fixed focus. The Expand mode cumulatively adjusts the 3-D configuration over time as new objects are detected in the scene.

TriDef Ignition optionally separates the scene into 3 main zones: gun, scene, sky and it is possible to configure auto focus parameters separately in each zone to get the best possible 3-D effect.

When in Auto Focus mode, the Stability parameter provides a more fine-grained control over the focus speed. Between 0-9 the stability equates to "Instant", between 10-49 the stability value equates to "Fast"; values larger than 50 are equivalent to "Medium". Stability values beyond 50 equate to the "expand" mode behaviour.

Additional constraints can be placed on the behaviour of Auto Focus by controlling the minimum range and minimum depth size. The minimum range determines the smallest 3-D volume, regardless of the objects in the scene. The minimum depth size enables objects to be excluded from the Auto Focus calculation if they are too close to the observer.

When using multiple zones (gun, scene, sky) it is possible to configure the contribution of each zone to the total 3-D effect. For example, it is possible to set the gun zone to occupy 20% and the sky zone to occupy 30% of the 3-D space and therefore the scene occupies the remaining 50% of the scene.

The Scale by Viewport option, when switched on, uses the viewport's depth range to affect the 3-D configuration. If the game or application has not set viewport depth range to an appropriate range this can impact the 3-D quality. When this option is turned off, the viewport's actual depth range is ignored and a default value is chosen.

Performance Menu

Virtual 3-D is another innovative feature of TriDef Ignition that is not available in other commercial stereoscopic game drivers. By default TriDef Ignition is configured to render the same scene twice, with a small viewpoint shift (in the same way most other drivers operate). This produces the best quality results but is very resource intensive and quite inefficient.

The Virtual 3-D mode is faster method of approximating a viewpoint shift based on the principles of image based rendering. There is a trade-off in terms of 3-D image quality, which may be noticable at the edges of objects but it is likely that you will get a significant increase in frame rate if you switch to Virtual 3-D mode.

The Quality parameter is also designed as a means of trading image quality for speed. By reducing the quality the frame rate can be increased.

The performance of TriDef Ignition is dependent on factors such as the graphics card and graphics drivers. The "3-D Texture Copy" allows the user to switch between different methods of passing 3-D textures around the system to assess the impact on performance. The "auto" setting attempts to find the best setting for your system automatically.

Please refer to General Performance Tips on our online forum.

Options Menu

3-D Object Detection: custom/mode 1/mode 2/mode 3 Select a combination of methods to detect whether a 3-D object is drawn.

Custom is a method preset by DDD for that particular game profile.

  • GUI Threshold Set a cut-off point in depth so that everything placed in front of it is classified as 2-D GUI.
  • GUI Offset Increase this to make 2-D GUI detected by GUI Threshold poping out of the screen.
  • Matrix Names For advanced users to pick which vertex shader matrices are used to draw 3-D objects. In general, all matrices containing the word "projection" or "proj" should be included, but the word "light" or "shadow" should be excluded.
  • Row-Major Matrix Some games use row-major matrices to draw 3-D objects. Switch this on if all the objects look very wrongly transformed.
Gun Detection Detect the gun in some games. Only effective when the gun focal zone is enabled in Custom Focus.

GUI Detection Available in Virtual 3-D Mode. The driver tries to detect the graphical user interface (GUI) and draw it in 2-D. Increase the aggressive level if the GUI is not 2-D. Decrease it if some 3-D objects are wrongly rendered in 2-D.

Go 2-D on fullscreen effect Render everything in 2-D after a fullscreen effect is applied.

Go 2-D on square texture Textures in square sizes are rendered in 2-D.

Track 3-D Objects on Main Surface Objects drawn on the screen are tracked so that the focus can be adjusted. Only effective when the scene focal zone is set to Auto or Expand.

Track 3-D Objects on Any surface Objects drawn on any surface are tracked so that the focus can be adjusted. Only effective when the scene focal zone is set to Auto or Expand.

Disable Incompatible Shaders Do not draw the objects if one of the shaders is not 3-D incompatible. Only effective when 3-D Texture Copy is enabled.

Detect SkyBox Detect the sky in some games. Only effective when the sky focal zone is enabled in Custom Focus.

Window and Cursor

The controls in this sub-menu enable you to control the bahviour of the cursor and the size of the rendered 3-D image.

Image Stretch Enables you to change stretch the 3-D image horizontally to fill the screen. When the stretch is set to 0 the 3-D image is rendered at the resolution determined by the game. By default the 3-D image is stretched to cover the entire width of the screen (stretch value 100). If the aspect ratio of the game resolution differs significantly from the aspect ratio of the display objects may appear distorted and your preference may be to reduce the image stretch.

Image Overscan On some projection display systems, such as the 3-D Ready DLPs, the position of the image may overlap with the screen area. This is referred to as overscan and leads to cropping. TriDef Ignition provides a means of controlling overscan by expanding/or shrinking the image to avoid undesirable cropping.

Remap Cursor In order to accurate locate the cursor position in 3-D it is necessary to remap the cursor position. There are several different modes of remapping. If the game is not responding to mouse actions then try changing the remapping mode.

Clip cursor Cursor clipping stops the mouse moving to an offscreen area, which can then lead to the application switching context. If the mouse is overly constrained within the game, such that certain controls cannot be access then try disabling mouse clipping. freely.

Force Fullscreen resolution Ensure that the 3-D image is displayed at the native resolution of the display system. For example, if you have a 1920x1200 3-D display and the game resolution is set to 800x600 then the 3-D driver will scale the final image to 1920x1200. Also refer to the section on performance in the online forum.

Force Fullscreen Window Position This option can be used to assist the positioning of the 3-D window when using multiple monitors. If the position and/or appearance of the 3-D window is incorrect try enabling this option.

Force Windowed Mode to Fullscreen Certain DirectX9 applications do not render fullscreen but render into a window. Enable this option to scale the window to the fullscreen. Note that this option only takes effect when restarting. Also note that certain applications may crash with this option enabled (for example Google Earth). In this instance, revert to the original profile or the generic profile.

Force Repaint Every Frame Repainting controls how the game's display is refreshed. If the game appears to flash too often try turning this option to "never".

Webcam

The Webcam options allows you to control the view of the game by moving your head side to side. Note: this option does not currently work in virtual 3D mode, only true 3D mode, and requires an installed Webcam to work.

Select the Mode option to change the mode to Head Tracking. The Status field will then change to reflect the state of your Webcam - if it working, then the status should change to Tracking, otherwise and error will be shown.

You can turn on the Show Preview to see the capture from the Webcam. You may need to move the camera to ensure that your head is reasonably centred in the frame.

Once you have turned on the Webcam, it is a good idea to calibrate the system to ensure accurate tracking. First, use the Calibrate Background option to capture the centre location. Ideally, this would be a capture without your head in shot - however if this is too difficult, then a capture with your head in the central position will do. Next, lean to the left as far as is comfortable and use the Calibrate Left option, and then lean to the right and use the Calibrate Right option.

Now when you move your head, the Position item should change to show -1 when you are leaning left and change to +1 when you are leaning right.

If you significantly adjust your position during game play, then you should recalibrate the system.

When using the Webcam, you should be able to lean to look around corners, (although you will not be able to shoot around corners). The Scale option allows you scale the change in view position to suit the game. Some games use aggressive object culling and some objects may disappear if you change the view too much - this can also affect auto-focus. In such situations, we recommend that you reduce the Scale setting.

3-D Screenshots

3-D screenshots are stored in My Pictures. They are created in three different formats: TriDefPhoto, side-by-side, and anaglyph. TriDefPhotos can be viewed using the free version of TriDef Media Player. Screenshots are available on the forum pages.